A camera facilitates scrolling and zooming for scenes extending beyond the canvas. A camera has a position, a zoom factor, and the mouse coordinates relative to the view. The camera is automatically created on the first draw cycle.
In p5.js terms the camera wraps the whole drawing cycle in a transformation matrix but it can be disable anytime during the draw cycle for example to draw interface elements in an absolute position.
Initial x coordinate
Initial y coordinate
Deactivates the camera. The canvas will be drawn normally, ignoring the camera's position and scale until camera.on() is called
Activates the camera. The canvas will be drawn according to the camera position and scale until camera.off() is called
True if the camera is active. Read only property. Use the methods Camera.on() and Camera.off() to enable or disable the camera.
Get the translated mouse position relative to the camera view. Offsetting and scaling the canvas will not change the sprites' position nor the mouseX and mouseY variables. Use this property to read the mouse position if the camera moved or zoomed.
A scale of 1 will be the normal size. Setting it to 2 will make everything twice the size. .5 will make everything half size.